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Question 29: RPG final boss "most useful".


Which of the following would be the most useful in a battle against a strong final boss in an RPG game?

Note: The battle is "one on one" (one person or thing fighting another) and is the last battle of the game. Experience is gained after the battle.



(A). An accessory that triples all of the player's statistics (health, strength, speed, magic power, etc)

(B). An item that is used by a teammate to revive you unlimited times

(C). An accessory that doubles the amount of experience gained

(D). An "in game" cheat that lets you make the battle music more exciting



Scroll down for the answer










The answer:

"A"


Because:


The answer is "A" an accessory that triples all of the player's statistics (health, strength, speed, magic power, etc). I'll explain. The answer can't be "B" because there aren't any teammates that can help you. It's a 1 on 1 fight. The answer isn't "C" either. It would be nice to gain double experience, but it's literally the last fight of the game. Meaning experience won't do anything after the battle. It's only a formality. The answer isn't "D" either. If you can't prove 100%, without a shadow of a doubt that more exciting battle music helps you perform better "in game" then you are crawling up the wrong tree here. The answer is "A" because you will become three times as powerful, which is logically the best answer.




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